Virtual reality is like dreaming with your eyes open.
— Brennan Spiegel

AR/VR

Ever since I put on a VR headset I have become passionate about figuring out how I can get myself into this world and start designing my own immersive experiences.

I am currently taking Unity and AR/VR classes, and hope to start making some of my grand ideas come to life (or virtual life, anyway.)

...Check out my blog posts for more on my explorations


AR Explorations 

Vuforia
Vuforia is an Augmented Reality Software Development Kit (SDK) for mobile devices that enables the creation of Augmented Reality applications. It uses Computer Vision technology to recognize and track planar images (Image Targets) and simple 3D objects, such as boxes, in real-time.

I created a very simple AR protoype in Unity, whereby the camera sees the target (a boat image) and a 3D model of a boat appears.

Hololens
Microsoft's Hololens is essentially a holographic computer built into a headset that lets you see, hear, and interact with holograms within an environment such as a living room or an office space.

I wanted to test the interactions of GGV (gaze, gesture and voice), so I built a straightforward little app that shoots down the blocks, that you target with your gaze, with a gesture of your finger, or a voice command "Launch."


VR Explorations

Cardboard
Google Cardboard is a virtual reality (VR) platform for use with a head mount for a smartphone. (Named for its fold-out cardboard viewer.)

Here is another Unity exploration for Cardboard that I created. The goal is to get out of the room as fast as possible by finding the hidden key (which is located under a random cube, the largest cube.) In this app I utilize gaze for the interactions and some code to give you visual queues of how you're doing with your time.